The release date of the initial product, the ground-based component, was updated to the second half of 2002.
The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.
Lucas Arts officially announced the brand name of the game to be title Star Wars Galaxies on November 29, 2000.
The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001 which would push back the official release date to an unknown time.
After release, the developers continued working on the features cut during the delay.
In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled.
The announcement included an expected release date some time in 2001 and that the game would take place during the classic trilogy Star Wars era.
A localized version for the Japanese market was published by Electronic Arts Japan on December 23, 2004.
However, Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.
This represented one of the largest ever fan communities amassed for any game prior to retail availability.
With a Star Wars license and veteran designer Raph Koster at the helm, expectations among gamers ran high during the development of Galaxies.